![]() ![]() ![]() Near the stairs, there will be another soul that tells you about setting fire to the Dyrwood, to weed them out, and how that it must be difficult for the person behind the soul. The next floor down is at the south-west part of this area. There will be a very large amount of spiders near the entrance, so plan how you will defeat them before you fight. Near the door, there will be a soul that tells you about Glanfathans and the Stone War. The door the the north-west will open up, and you will need to enter it and go down the floor below. She will tell you that Maerwald is somewhere inside. Once you've cleared the main room out, you can talk to the Steward, located at the end of the hall. There will be some Phantoms and Shadows inside, so be careful in here as well. Once you've cleared out the area well enough, you'll want to go to the stronghold, which is located in the north-eastern part of the map. Take the area slowly and if you're low on health, don't be afraid to rest or head back to Gilded Vale. Particularly Shadows, which can stun your party members. He is also a Chanter, which is a great help early on in the game.īe warned, when you go inside of Caed Nua, there are a LOT of dangerous enemies inside. Kana is another valuable companion to recruit, as he has a Blunderbuss ranged weapon equipped on him that would greatly benefit any team. Once we reach Caed Nua, there will be another companion we can recruit once we pass the bridge. ![]() We'll find some enemies along the way, particularly Forest Trolls, but if you keep going south-east after that you'll reach another trail that will lead us to Caed Nua if we continue eastward. To get to Caed Nua, however, we'll want to take the road south-east. If you follow the path west, you'll find a group of bandits who you can kill for some loot, as well as a crate that if delivered to the blacksmith in Gilded Vale, will give you some experience, copper, and a discount at their shop. ![]() I recovered all the parts of Garodh's Chorus and reforged the helm.In Black Meadow, there's not much to do here either. Yduran in Stalwart Village has one of the horns of Garodh's helm for sale. I've recovered two parts of Garodh's Chorus. I should search the Great Hall of Durgan's Battery for a part of Garodh's helm. I should ask around about it.Ī part of Garodh's helm is present somewhere in the lower reaches of the cavern held by the Flames-That-Whisper ogre clan. One of the parts of Garodh's helm is somewhere in Stalwart Village. The other parts are somewhere in the region. I've located one part of Garodh's helm so far. For some reason, his soul is unable to return to the Wheel to be reborn, and he thinks that by recovering the rest of his helm and remembering the rest of his tale that he'll be released from his existence. I picked up a piece of a helm and relived part of the childhood of someone named Garodh. Journal quests\px1_00_stalwart_village\px1_00_qst_yduran These dialogue options aren't actually counted, it is simply based on whether you pick self-preservation options or not. Otherwise if you chose offensive/sacrificial/aggressive options during the quest, you will receive a helmet with +3 Might and the Retaliation enchantment (6-10 Pierce Damage to characters hitting self).If you choose 2 or more defensive/self-preservation/cunning options during the quest, you will receive a helmet with +3 Might and the Preservation enchantment (+50 Defense while Stunned or Prone).The final helmet's enhancements will depend on your choices when accessing each memory: You gain the unique helm Garodh's Chorus. Once you have all three parts, Garodh will remember who he was, and will thank you before returning to the wheel. Preservation → Say nothing and hide beneath the waves.Retaliation → Beckon the creature to attack you.Preservation → Dodge past the creature and escape.How you choose to respond will affect the enchantments on the item received (see reward below). The visions are triggered sequentially (they are not tied to specific parts). Picking up each part will trigger a vision. He asks 600 for it if you are Honest and tell him that it's part of an artifact, 400 if you simply ask how much to take it off his hands, or 300 if you are Deceptive about the horn's value. After entering the village, a popup will appear: "You sense the presence of one of the other pieces of Garodh's helm nearby." It will only appear after collecting at least one of the other pieces. Sold by the merchant Yduran in Stalwart Village, at his cart near the eastern entrance. ![]()
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